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Eggsplosion (Fluids + Destruction)

The eggshell destruction was simulated using a variety of constraint networks, and the cached simulation was extruded as a proxy to be used as a collision interaction with the white and yolk fluids. The simulation was run at 6000 frames per second to allow smooth slow motion playback. View full breakdown on my website: https://www.danny-fx.com/eggsplosion

View full breakdown on my website: https://www.danny-fx.com/eggsplosion

View full breakdown on my website: https://www.danny-fx.com/eggsplosion

Eggsplosion (Houdini flip + destruction). The purpose of this project was to challenge myself to replicate various aspects of an egg breaking in Houdini in slow motion.